Quote:
Originally Posted by Tekay
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There wont be any ability to exploit pvp coins if you cannot kil the same person over and over. It's called a dishonourable kill, and you lose tokens for it.
Everyone wants what will benefit them the most. The people that know in one years time they will be able to do twelve hour shifts everyday want all items droppable and item loot. Casul players want the opposite. The big picture is keeping PvP alive and thriving. Item loot will not do this. PvP rewards will.
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I'm casual. I was casual back when I played on live. I have always wished a game could go back to a loot system. I think most people that played it are the same.
The most hardcore gamers are always on blue, so bringing this hardcore pvpers crap into the discussion is not the way to push your agenda. Item loot, when done correctly as Dr. Science is pushing for, helps out the casual player fight the zergs and hardcore PvE players.