Look at the amount of mental gymnastics required for coming up with a workable item loot system. The complexity of these ideas is evidence of their shortcomings. If the system is good it will be simple and elegant. No ruleset that relies on such complicated machinations to determine something as simple as the looting of items from a corpse can be viable.
DrScience's suggested removal of no drop items is an example of a workable item loot proposal, (although I strongly disagree with it) due to its simplicity. The old RZ system was also fairly simple itself. All of these other proposals are overcomplicated, arbitrary, and highly un-classic.
If item loot cannot be implemented in a manner that is simple and does not greatly deviate from classic PvP, then it shouldn't be implemented at all.
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