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Old 11-18-2013, 04:51 PM
Alecta Alecta is offline
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Join Date: Apr 2013
Location: Red '99
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Pretty cool idea, but if it includes bagged loot: potential problem.. players would keep their inventory/bag slots filled with any droppable for a better % chance of not losing something they want to keep. i.e. keep a stack of fish scales, and make sure all slots are full.

Then, the problem with restricting the random loot to only worn items.. is someone would just bag their items.
Just random across all inventory slots, if it's empty then the body has no gear to loot. That way loading up the bags with fish scales adds no benefit.

And to clarify, all players have the same total inventory slots regardless of bags / etc. http://www.eqemulator.net/wiki/wikka...InventorySlots

I = RANDOM(0-109)
If I = 11 or 13 or 14 Then Drop Nothing -- Primary, Secondary, Range
If item[i] is No Drop Then Drop Nothing
Otherwise Drop item[i]
Last edited by Alecta; 11-18-2013 at 05:00 PM..