View Single Post
  #8  
Old 11-18-2013, 04:43 PM
One Tin Soldier One Tin Soldier is offline
Kobold


Join Date: Dec 2010
Posts: 163
Default

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Pretty cool idea, but if it includes bagged loot: potential problem.. players would keep their inventory/bag slots filled with any droppable for a better % chance of not losing something they want to keep. i.e. keep a stack of fish scales, and make sure all slots are full.

Then, the problem with restricting the random loot to only worn items.. is someone would just bag their items.
How hard would it be to code it so that people can't unequip items for X amount of time after attacking or being attacked by another player?

Or, at the moment you are hit with an attack from another player the game, at that moment, selects from your equipped items which one will be the looted item if you die in the next X number of minutes. So even if you bag all your stuff, the loot item has already been chosen.

I know nothing about coding so I have no idea how difficult either of those would be.