Quote:
Originally Posted by nilbog
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Pretty cool idea, but if it includes bagged loot: potential problem.. players would keep their inventory/bag slots filled with any droppable for a better % chance of not losing something they want to keep. i.e. keep a stack of fish scales, and make sure all slots are full.
Then, the problem with restricting the random loot to only worn items.. is someone would just bag their items.
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the same problems apply to any item loot system. make worn items a greater drop % chance than inventory items, can't bag everything if you're loaded up with fish scales.
also, no-no drops ala FV except epics