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Old 11-18-2013, 02:07 PM
HippoNipple HippoNipple is offline
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Join Date: Jun 2010
Posts: 4,091
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Again we have old RZ people not understanding the different dynamic between FFA and Teams.

Item loot adds a lot more to an FFA server than it does to Teams. There is no reputation to worry about on a Teams server. There is no one with a "PK rep" who has a lot of sworn enemies from killing people. On Teams, everyone who isn't on your team is automatically your sworn enemy and will attack you on sight. The only rep that matters on a Teams server who is is dangerous/skilled and who is not.

Teams server will thrive or fail based on two factors alone: 1) Server population and 2) Team balance.

Item loot does nothing to help either of these things, and a lot to hurt both. Item loot means fewer players will try the server, and a higher number of those that do will be rage quitting when they lose items. Item loot also means the winning team will continue to get progressively stronger while the loser gets weaker.

I have yet to see a compelling argument for item loot that was not transparently an effort by the poster to relive their nostalgia for RZ and various item loot emus, all of which had abysmally low pops.
red99 has had the misfortune of having two pretty bad pvp rule systems. One hurt the player that died and didn't reward the victor. The current one does nothing. The only reason to PvP on the current server is to contest raids but that has been avoided by one zerg controlling PvE uncontested.

The fun in pvp from 1-51 with this system has been limited and cheapened. The community has ruined pvp from 52-60 on their own but it is hard to say any community with this population wouldn't be similar. It is natural instinct to do what you can to further your character, and not devote your time as a martyr.

Teams and item loot is an attempt to fix both of those problems. We have tried to allow the community to make the current system fun and it has failed for a lot of us. I'm ready for some server rules that don't leave it up to the community - loot and teams.