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Old 11-18-2013, 01:20 PM
One Tin Soldier One Tin Soldier is offline
Kobold


Join Date: Dec 2010
Posts: 163
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Quote:
Originally Posted by Lowlife [You must be logged in to view images. Log in or Register.]
see the YT and randomized item loot thread http://www.project1999.org/forums/sh...=128621&page=2
I read that thread just before I posted this.

The point of my suggestion is that it softens the blow of losing items a little by making it a gradual thing. You watch the durability of your stuff dropping bit by bit each time you are killed instead of suddenly <BAM> out of the blue you lose something.

Someone doesn't kill you and take your item. They kill you and damage your stuff. But they get something out of it in the form of a copy item.

Well, maybe to prevent too much crazy copy loot proliferating the copied items should have half the durability of the original but not less than 1 point of durability. So if the original has 18d the copy will have 9d. If someone got a copy of that copy it would start with just 4d.

Ok so eventually there would be people running around with a bunch of items with low durability. And they might lose several items if they have several things with just 1d left and they get killed. But on the other hand they didn't put much work into getting those items so it's not a big deal really.
Last edited by One Tin Soldier; 11-18-2013 at 01:23 PM..