Quote:
Originally Posted by Kergan
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I just can't see a non exploitable situation where you're creating a duplicate item.
I think one thing you mentioned has some merit, and that is random selection of looted item rather than the victor choosing one. This would certainly add some fear/excitement to the mix...
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I don't think this could be exploited. Suggest how you would abuse it so I can know what you're thinking. I don't see how it could be right now.
Say I had a manastone and you wanted a copy. You have an alt on an opposing team. We meet somewhere so you can kill me to get a copy.
Ok, but the problem is that the loot selection is random so you might not get a copy of the manastone. In fact, the odds are against it. But by letting you kill me my manastone and all my other items will lose a durability point. Am I really going to want to agree to do that to give you a slim chance at getting a copy of the manastone?
I bank all items except the one you want a copy of but remember I said the loot system can select empty slots to copy. Banking my other stuff saves it's durability but still doesn't ensure that you will get a copy of the manastone. And still, everytime I let you kill me to try to get a copy of it, my original loses a point of durability. Am I really going to risk that?