Except that is 100% wrong. Snares did not break early. Thats why they were much better than roots in pvp (Which had a high chance to break every tick and after receiving dmg). Unbalanced or not they definitely did last the full duration (14minutes ensnare) despite whatever people here are trying to claim.
I realize this is pointless since apparently there is no way to get around the client changes, but it should be kept in mind when balancing around "classic" resists and spellsystem.
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