View Single Post
  #50  
Old 11-18-2013, 12:04 AM
Dullah Dullah is offline
Planar Protector

Dullah's Avatar

Join Date: Dec 2011
Posts: 2,241
Default

Quote:
Originally Posted by dogbarf [You must be logged in to view images. Log in or Register.]
Any plans to fix spell durations? Ensnare Lasts 18 seconds rather than 14 minutes.

I know a shit ton of melee fags on these forums probably think that is a good thing but If we are going to have classic resists we should try to have classic duration yes?

Casters are going to suck some serious balls with the nonclassic dmg nerf and nonclassic duration once kunark rolls around.
Classic resists with impairment spells means every tick (6 seconds) the spell does a resist check, and if you resist on any tick, the spell breaks. Might have only been that way with root, but no reason it shouldn't be that way for both. If snare works the way you suggest, good luck getting away from any rogue.

Side note: This is also how charms should work in pve, which is why charm was used so rarely unlike the silly system that exists on p99.

One other thing that should be removed is the 2% for spells to land. Theres nothing that suggests this existed prior to Luclin.
__________________
Last edited by Dullah; 11-18-2013 at 12:10 AM..