I am predominately a blue/casual player in Everquest due to poor class balance in PVP. I played SZ and loved it back in the day and am excited to try out a pvp server once again in EQ. I believe I am exactly the kind of player you need to cater to in order to pull blue players to a new pvp server, and a teams server is the only way I would PVP in EQ again. My excitement for this server comes directly from the server dynamic created in a teams style pvp server, it has nothing to do with the actual act of pvp, but rather the intricate relationships created due to teams and the safety net of having a team to protect you. If this makes me a blue wuss fine, there is already a FFA pvp server for the hardcore red, you can stay there.
I would prefer 3 teams so long as a substantial amount of thought and time is spent on balancing the teams. 3 teams has the most potential for an interesting server dynamic as you can create alliances between teams, but balancing it out will be difficult compared to a 2 team server. To get bluebies to join there also needs to be an incentive/bonus to the lower populated teams to help boost their numbers ect. Many great ideas have been posted on this topic already. An interesting balancing concept I haven't read yet would be to have only the higher populated team lose experience from a PVP death. Also as a casual, the idea of an exp bonus to the lower populated teams is extremely appealing to me and I believe would go a long way in balancing the server.
If creating balance between 3 different teams proves to be impossible or a coding nightmare then my vote is 2 teams with as little difference between them as possible.
Edit: Creating balance has at least 2 parts. One: creating an incentive to join the losing team ie: through exp bonus ect. Two: Each team must have as close to equal ability as the other. ie: If evil gets summon corpse, warrior frontal stun and OT hammers, then good and neutral need to have access to like abilities.
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