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Old 11-17-2013, 02:52 PM
Technique Technique is offline
Sarnak


Join Date: Jun 2013
Posts: 451
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Quote:
Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
I really dont like putting all spells in the same resists bucket though. What about spells with two components that had double resists checks like stuns with damage, roots with damage, dots with damage(shaman dots), enchanter DD/stuns etc
That was an absurd aspect of the Live resist mechanics which rendered several spell lines useless. The only way it would make sense for multi-component spells to be given resist checks for each component would be if each component could actually be resisted independently of the others without affecting the spell as a whole.

No one in support of more involved, tactical PvP in this game can argue that 300-400+ mana, 5-6s cast time, curable shaman DoTs should be twice or thrice as easy to resist simply because of a front-loaded DD that accounts for 1/10th to 1/20th of the spell's actual damage and the addition of some poison/disease counters.

Or that MR-based enchanter nukes that have 8-second cooldowns should be twice as easy to resist simply because they have a 1 millisecond stun attached to them.

Or that an MR-based cleric stun with a 24-second cooldown should be twice as easy to resist simply because it also does ~150 dmg.

Because of the slow regeneration of hp/mana and no/very limited mana recovery options, it's not really possible to "roll with the punches" in EQ PvP. A lucky resist or a nuke landing for full can decide the outcome of a fight. Reducing all spell lines that aren't pure nukes to all-or-nothing events dictated by random chance only reinforces this unfortunate fact.

I suggest that all spells with multiple components should have a single resist mod determined by their most significant effect. So, in the case of an enchanter's Dementia it should be the 450-point DD, not the 1ms stun. A cleric's Enforced Reverence, the stun and not the 166-point DD. A druid's Ice, the 408-point DD and not the FR debuff. And a shaman's Pox of Bertoxxulous, the 1340-point DoT, not the 67-point DD and the 9 disease counters.

Of course it would still be possible to outright resist these spells, but in the same manner that pure nukes can be outright resisted, not with a bonus because of components that have little to no bearing on a player's decision to cast the spell in the first place.