Quote:
Originally Posted by Alecta
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Currently the partial curves look something like this:
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(though there are some additional checks not represented that let high roll nukes land for full).
So if you eyeball it:
Code:
RESIST LOW HIGH (DAMAGE %'s)
75 92% 100%
100 73% 100%
125 61% 93%
150 52% 84%
175 45% 77%
200 40% 71%
225 35% 67%
250 32% 64%
I'm additionally looking at critical failures for pure nukes, where you will fully resist them at the rate of 1.2% per resistance point. (9% @ 75fr, 18% @ 150fr, 30% @ 255 fr).
So my questions are:
- What do you think the partial resist curves should look like (feel free to bust out paint)?
- What do you think as far as outright resists on pure nuke spells?
- And for the inevitable "Make it classic" folks, please define your remembrances of classic. In terms of questions 1 & 2 above.
Thanks for inputs. This thread will be moderated & off topic posts deleted.
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ah, i found this. looking at the graph, I'd say the "partials" area is way too condensed - give it some room to breathe, have partials land for a wider range, by dragging that bottom blue line down considerably. and also adding the "critical failure" (as well as keep the high-roll full damage) feature. (I'm still assuming a "resist" on the OP graph actually means "roll for a partial")