Quote:
Originally Posted by Nizzarr
[You must be logged in to view images. Log in or Register.]
I really dont like putting all spells in the same resists bucket
|
yes. If this graph were to be used for nukes, i think it would be way too much... outright resisting nukes over 50% of the time at 95 fire resist (at least in kunark, maybe this is OK in classic). But Alecta, I'm thinking if it "resists" here, then it will have a partial check? With the partial check itself having a range at which it would be fully resisted?
I think spell classes should be individually tweaked - like disease was hard to resist, poison not as hard, fire/cold nukes on the same page i think? and magic nukes didn't land as well as fire/cold (but maybe due to everyone having this resist pumped). -- i don't know maybe they were all in reality on the same curve but it didn't feel that way..
Also please put in the "low level spell" mods - low level spells always landed easier (some were basically unresistable). Useful for many classes, the low level spells could paradoxically be some of the best, like the low level enchanter nukes that have stun component..... always kept the lowest level, and sometimes the lowest 2 levels (2nd lowest resisted more), of my nuke up - dealt like 30 damage but that stun was what was important. Lower level spells landing were a real utility, and pretty balanced even, because they were low level so the effects weren't that harsh.
As for the graph: Alecta, I think for Classic your curve looks good, as long as when it gets "resisted" it goes to the partial check, and isn't getting straight up fully resisted. Then the Partials function becomes more important - i'd like to see the curve for that. I think the main thing with Null's code is however he's doing partials they don't appear to reduce much damage.
My overall fear is that casters will be turned into giant gimps that get steamrolled. But since this system can be tweaked on the fly, it's not that bad of a thing to experiment.
Suggestions:
Classic: Alecta's
P1. 165
P2. 60
P3. 50
Kunark: Inbetween
P1. 170
P2. 90
P3. 45
Velious: Null's
P1. 190
P2. 270
P3. 15