Least amount of work with the largest reward (reward being a mechanic that promotes community, economy, and pvp) is the hybrid darktide system.
1) Decide on the number of items a person drops on death
2) Have database pull vendor sell value of each item on corpse
3) Only show x amount of items to be looted based on highest vendor sell value
Not only does this allow people to avoid losing their items, but it allows for a stable economy as well. You have people that will still lose items, but the lack of items being looted doesn't gyp the person who got a kill because they're still receiving a valuable item worth money (in vendor sell value).
People will screw up and not calculate their shit right, it'll also help keep a cap on power creep because as you get better gear you lose more money when you get killed. It has in a way a stabilizing feature.
So let's recap
Doesn't dissuade pvp
Promotes economy
Rounds down power creep
Rewards intelligence.
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Millburn Pennybags - Blue
Palmer Eldritch - Teal
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