Quote:
Originally Posted by Millburn
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AO was one of the first games I got to beta test, lots of fond memories with it.
That games just super appealed to the min/max D&D nerd in me. That feeling was quite unique when you finally got the right gear/buffs/friends around so that you could buff up to put on some gear which would let you put in some implants which in turn let you put on some better gear.
The power creep was amazing in that game, but ultimately became a large barrier to entry which is probably one of the reasons it failed. Still love the hell out of it.
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I definitely would not say it failed. I wasn't around for launch, but I've been around that community long enough to know how bad it was. However, the game is vastly improved since those days.
And yes, AO has probably the steepest learning curve in any game I have ever played, but that's what makes it so unique and attractive. There's nothing like researching and scrounging for any way possible to be able to equip some outrageously high quality level equipment for your level.