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Old 11-16-2013, 07:38 AM
Pudge Pudge is offline
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Quote:
Originally Posted by Tikku82 [You must be logged in to view images. Log in or Register.]
Token loot in pvp.

killshot - 2 tokens
assist - 1 token
etc

With 100(can be more)tokens you can pick one item, drop or nodrop from the pvp victim of your choice. After loot you will lose the tokens.

This would encourage people to pvp and the threat of YOU losing a item would be alot lower, makin people enjoy pvp.
I like this idea! can use the "crystals" number in inventory as if they were these tokens.----- o wait a minute, sounds awesome at first, except neckbeards would farm themselves / their friends for pvp points. would have to actually TAKE tokens from other players in order to gain them yourself...

Initial tokens: toons start with 0 tokens, but when chars hit levels 20, 30, 40, 50, and 60, they gain 1 token. So at lower levels your pixels will be relatively safe. Or maybe the amount of tokens you need to "spend" to loot an item should increase as you level up? (Number of tokens gained per level/how much you need to spend could be tweaked. The whole idea of this system is to control the amount of "item loot" risk that exists on the server.)

How are tokens re-introduced to the community? when someone "spends them" by looting an item, they could get redistributed (1 at a time) among active players (players over level 20 that have logged in for at least 2 hours within the week). Also probably want to put in a way to bleed tokens out of toons who are inactive, so -5 tokens each week to all toons that haven't logged in within 1 month. Making a toon spend ALL their tokens to loot - not just 100 - provides incentive to use them up + redistribute to the community, and not hoard them for screenshots or looting 2 items off 1 corpse.

Earning tokens as you level is a good way to ensure every toon that generates tokens is playing the server for real (and not created for token-farmage).

Killing ppl with a lot of tokens should mean you get more of em. Maybe you get 10% of someone's tokens? With a lower limit of 1.

Under this system, if you see a big-name target (Colgate the Grandmaster, for example) you will #1. Want to kill him to take a slice of his many PVP points, and #2. consider gating, because you're wearing/carrying your T-crown, and he might just have the points to lewt your corpse. So risk vs reward. Those who successfully perform hit-and-runs on the opposing team will get more points, and more loot. Those who neckbeard pixel farm can still remain relatively safe if they don't venture out of their territory/avoid pvp for the most part. I think this system is a great compromise all around. The "ITAM LEWT!!" crowd will get their loots, IF they can bring the pvp hard enough. But for the most part, there is relatively low (and EASILY tweakable - just add/remove crystals from the back-end, server "bank" that handles their redistribution) risk.

This system encourages GEARED toons that can really take down a target - rogues for instance. If we want to give clerics and enchanters a chance to loot items, they would have to earn many "assist" points (but hey, they weren't going to get to loot much under the traditional system anyway).


PS. This system reminds me of another one HPT suggested, but it was for buying clicky-pvp items instead. I think he suggested that the items bought with pvp points should be lootable as well. With the above "tokens/crystals" system, pvp vendors could be an add-on down the line if ppl were interested.


EDIT: didn't see you put that no-drop items would be lootable. I disagree. I still think no drop items should remain no drop.
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Last edited by Pudge; 11-16-2013 at 07:48 AM..