Quote:
Originally Posted by Treefall
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I digress, but I feel like the implementation of mounts, and Luclin in general, really started a major shift in the core gameplay of EverQuest for the negative. If you look at the monster EQLive is today it all stems off of the changes started with Luclin. Kunark and Velious very much kept EQ true...Luclin, PoP, etc - not so much.
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The game had to be pushed forward or it would have turned into a troll's haven much like p99. Perhaps the changes introduced in luclin weren't the best, but they were still pretty dang fun. Raiding in PoP and OoW was a lot of fun and worth changes to the game.