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Old 11-14-2013, 10:40 PM
Vexenu Vexenu is offline
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Join Date: Feb 2012
Posts: 1,222
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Quote:
Originally Posted by DrScience [You must be logged in to view images. Log in or Register.]
First off, by the sounds of it - Item loot is going in regardless, Nilbog wants it.

So as that as the base line, the best way to implement it IMO having lived through the start of EverQuest on Rallos (that had item loot), you are going to end up in the same situation once one zerg is able to start farming their no drops, they get to derisk themselves by joining a large number of people and by acquiring decent gear that cannot be taken. The problem just snowballs in further expansions.


Finally, you have no proof that a server with item loot will "indisputably" result in a smaller population. Would you call the average 40 person population on Red99 (no item loot) for more than a year a success? What I can tell you is that you will lose players if you implement item loot and don't remove no drop tags because you're going to get one team mass recruiting into the biggest zerg any server has ever seen and once they start gearing up all the no drop, every small guild/team will either quit to join the zerg or quit to go back to Star Wars time. Why should we let those bluebies who are derisking the most (by joining a 100 person zerg), derisk further by being the only ones able to acquire the no drop sets.
First of all, your idea to remove no drops is counterproductive, as I just explained in your thread about it.

Secondly, the contention that I "have no proof that item loot will result in a smaller population" being made in a poll thread clearly showing 40% of players would not play on a server with item loot is one of the most moronic things I've ever read on the internet. Why, yes, I do have proof: in the poll at the top of this thread.

Further, I don't believe that item loot is set in stone at this point. Everything is up for debate until nilbog himself says that he's decided on a final ruleset.