Thread: Hardcore
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Old 08-17-2010, 02:45 PM
Wrot Wrot is offline
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Join Date: Jul 2010
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Quote:
Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
I'd pay good money to send a group of 60+ WoW players back in time against the Avatar of War and see how long it takes for them to master defensive tank switching and CH chain juggling.
Granted you say you never played in Vanilla, so not flaming, and I admit that I don't know what tanking AoW was like (I was a dps class). But you have no idea what tanking Vaelestraz was like. The succession of tanks had to have their abilities exactly planned out so that each one was in their proper place on the threat meter, and this was before threat meters existed (KLH was fucking garbage). One sunder too many and it was fucked up. Healers were not able to spam their shit either due to how touchy threat was on this fight, and how fucked up mana consumption was back then (I was a healer).


Corpse runs do not make an encounter hardcore. Corpse runs have absolutely nothing to do with the difficulty of an encounter. CRs give you only the time you spend on them as misery, and the moment you kill a boss for the first time as enjoyment that you don't have a cr. Sorry but I raid for the enjoyment of the encounter itself. Why do you give credit to EQ for a difficult corpse run when any other mechanic, if repeated for every single boss, you would shit on?

I think some EQ players will grasp at straws to shit on WoW because they are still pissed that it killed their game. "I tanked a heroic on my paladin, it was too easy." "I had to disable graphic interface options, fuck this." You people who weren't good enough to be on the cutting edge are the ones who the easy content was tailor made for, so why complain?
Last edited by Wrot; 08-17-2010 at 02:48 PM..