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Old 11-13-2013, 10:42 PM
indiscriminate_hater indiscriminate_hater is offline
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Join Date: Apr 2013
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
So?

The point is to keep basement dwellers from outleveling everyone else by playing 20 hours a day for the first month of the server.

If you remove the possibility of massively outleveling the rest of the server, there's no incentive to poopsock during those first few weeks. That keeps people competitive without making them feel like they have to dedicate their lives to the game right out of the gate.

I think you'd get a lot more participation from Blue if people knew they wouldn't be blown out of the water if they didn't switch over to Teams immediately and grind XP nonstop for weeks.
even with a level cap progression you're still only benefitting some class of players whose playtime lies between the super casual and the super neckbeard.

and there absolutely is incentive to poopsock: keeping the more casual players out of the great leveling zones and preventing them from getting the good gear. keeping somebody at level 20 doesn't prevent them from being an asshole PVP griefer for 18 hours a day.

besides, this would only put a band-aid on the problem and provide a minor setback to people that have a ton of time to play. who do you think will get all the great gear when the level cap is gone? and who do you think will be prevented from getting all of that great gear? how will this affect the PVP scene at higher levels?

this idea will change very little at the server launch and nothing in the long-term