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  #101  
Old 11-13-2013, 05:07 PM
Genedin Genedin is offline
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Join Date: Dec 2012
Posts: 1,525
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I'm a bit confused on why variance would not add a bit more competition and have formulated my thoughts below. I'm not pushing for either as I am not educated enough to have as solid opinion but would pose this question.


It seems to me that comparing the blue server to the red server is a bit erroneous when it comes to the initial subject of this post.

In the instance of a server repop if a guild has 2-3X more players than the next competing guild there is going to be a low motivation for the smaller guilds to log on and even attempt. If you know that 50 members of the opposing guild will be on raiding under organized leadership that is 99% sure to get any raid objective they set, and will possibly just wipe your guild on whatever you are trying to kill because they can....you very well may not pay much attention to a bat phone......

Although the above paragraph seem to be what this thread has degraded into talking about, variance in itself seems like it would function differently on a pvp server than a blue server. You are still going to have the dominant server getting more people online for raid mobs faster most of the time, but the difference is the opposing smaller guilds cant stall you with pvp.... and maybe sometimes the members of the top raiding guilds wont be able to log in with the mass of players they usually can and maybe it will give the other guilds a slight chance to get the target. More of a chance than they would have with 50 people knowing exactly when the raid mob is going to spawn, which is essentially 0.