How to fix this and prevent it from being repeated on Teams:
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Have raid mobs spawn within a 6 hour window with a one hour advance shout. Example, Trakanon is killed, and can respawn anywhere from 72-78 hours later. If he is going to spawn at 75 hours, a global shout announces he will spawn an hour from now at 74 hours. It's basically a one hour advance batphone to everyone on the server. More dedicated guilds will be rewarded by being in a defensive position at zone lines since they can camp the entire 6 hour window, but casual players will be able to move in to attack as the window closes in the final hour. Epic PvP will result. The precise timing could be tinkered with, the main necessity here is serverwide advance shouts for all raid mobs to encourage mass PvP competition for those mobs rather than poopsocking or locking down precise mob spawn times at off-peak hours.
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http://www.project1999.org/forums/sh...d.php?t=120312
A six hour variance window is long enough to prevent mobs from being perpetually locked down at off-peak hours. A one-hour serverwide advance shout announcing mob spawns makes batphoning obsolete and means every raid spawn should be contested with PvP.