Also, I disagree with Alecta's contention that people would have nothing to do but grief if they were level locked. Smart players would be farming up lower level PvP gear for their guild/team during that time, so you'd probably see a lot of battles around Upper Guk (Runed Bone Fork), Crushbone (Dwarven Ringmail Tunic) and Unrest (Bloodstained Mantle) to secure those nice resist items early on.
And honestly, keep in mind that these proposed level locks are really only restrictive to the most hardcore players. Having to wait til the second week of the server to hit level 30 shouldn't exactly be onerous. The purpose is just to keep the biggest poopsockers from playing 20 hours a day for the first month and avoiding all PvP due to their headstart.
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