
11-13-2013, 02:30 PM
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Planar Protector
Join Date: Feb 2012
Posts: 1,214
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Fawqueue was advocating for an idea I proposed in my modified SZ rules thread. Details and rationale:
Quote:
Cap the speed of leveling shortly after server launch. Something like:
Week 1: Max level 20
Week 2: Max level 30
Week 4: Max level 40
Week 6: Max level 50
Week 8: Earliest consideration of Kunark launch depending on community demand
This means neckbeards can't race ahead of everyone else and dominate the server from the get-go by simply massively outleveling them, as happened with <Ruin> on SZ. This shifts the focus from PvE to PvP, where it belongs on a PvP server. With the 4x XP bonus in place from 1-20, almost everyone should be able to reach level 20 within a week with even modest effort. From there things will open up a little more, but the caps in place should help keep most players in the same general level range, which keeps things fun, and results in battles for PvE zone control rather than just random griefing. Also, imagining a raid-sized force of level 20s descending into Lower Guk during the first week is just hilariously awesome.
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