My take:
There would be three teams: (Team 1, Team 2, and Teamless)
Team 1 and Team 2: would be assigned during character creation. Based on something like race or starting city. (with only two teams it is possible for both teams to have all classes, with three or more its not)
Teamless (Red) would be available for anyone to join by turning in the tome of order and discord and becoming red.
All teams are hard coded to only group/buff with their own teams, but reds are also special in that they can attack each other (FFA). ( essentially Guild Teams... )
Example Using Starting races instead of cities although Team 1 would only have monks after the release of Kunark.
Team 1:Half Elves + Evils = Dark Elf, Half Elf, Iksar, Ogre, Troll,
Team 2: Humans + Shorts = Barbarian, Dwarf, Erudite, Gnome, Human, Halfling, Wood Elves, and High Elves...
I like the 3 team Idea with RED being turn in book, and no matter faction level.. guards will side with starting team for the city over you....
and I like Half Elves + Evil Idea.. so no monkies till Kunark... and Evils get Bards, Druids, Paladins, and Rangers
and Humans + shorts + Good Elves.... would give the good team a leg up with alot more players and ALL classes from day 1...
I think that would actually make for pretty balanced teams as the human team would have a significant advantage till Kunark and no serious disadvantage...
And if for some reason you hate members of your team you join RED and just be outside of a cities protection....
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