Quote:
Originally Posted by Kergan
[You must be logged in to view images. Log in or Register.]
I don't think removing training would have done much. Hate would have just used force to hold the choke points. As much as Speedd did to hold down the good/neutral teams, training actually benefited neutral more than anyone. They didn't have the numbers and gear to take anything by force from Hate.
And the only reason SZ didn't end up exactly like R99 is because of the hard coded teams. Had neutral/good people been able to freely move into Hate it would have been Nihilum on steroids there. As it was, Hate still controlled the end game content to a Nihilum/TMO like level and that was with probably 10 times the raid content in the PoP era.
I think we can all agree we wouldn't want T99 to turn out like either SZ or R99 correct?
|
You are basing your statement on PoP era content. Hate was able to lock down end game content in PoP because all they had to do was train 1 encounter (Rallos Zek) over and over again to make it so the Neutral team could not get flagged into the elemental planes. I remember plenty of PvP wars in Velious/Luclin against Hate that ended up with them retreating into PoP zones that we couldn't chase them into and them sending Speedd in to just straight train our raids until we left. On a Velious Timeline PvP will be much more relevant if training is taken away because nothing is keyed except Sleepers Tomb and TOFS I believe? There will be no flagged content to hide behind everything will be up for grabs.
I'm not saying we didn't benefit by being able to train but if it is taken away without flagged zones to hide in PvP will be much more relevant and equal.
Remember those top end guild (Hate for example) spend all their time poopsocking and gearing up, but when it comes time for real PvP they have little to no skill that the other teams had. Having gear is one thing, but not knowing what to in PvP will level the playing field for the "under geared" team who knows how to actually PvP.