View Single Post
  #78  
Old 11-12-2013, 11:41 PM
brybear brybear is offline
Orc

brybear's Avatar

Join Date: May 2011
Posts: 41
Default

Did anyone figure out how to port over velious helmets? I found them within the gequip2.s3d for example it629crest.bmp resembles part of the velious human plate. I can't seem to find where the original human plate is coming from to replace it, or if it even has the same number of textures associated with it.

I also was able to figure out which file/name corresponded to which armor set. Each follows a simple pattern. For example: ragbotxnu. ra = the two letter race shorthand. g = the one letter gender shorthand, bo = the two letter body part shorthand, tx = the two digit corresponding texture ("sk" if just the base 'naked' skin for Luclin as opposed to a number), and nu = the two digit piece number. For example the female dark elf base chest texture for texture 13 would be dafch1303.dds. Each body part is as follows:

ch = chest
fa = forearm
ft = foot
he = head (Note this includes EVERY face texture for that race)
hn = hand
lg = leg
ua = upper arm

Last, here is the corresponding armor type:
global23_amr.s3d = monk
global22_amr.s3d = plate
global21_amr.s3d = chain
global20_amr.s3d = leather

Most info taken from link below and my own toying with it: http://www.peqtgc.com/phpBB3/viewtop...=s3dspy#p60303