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Old 11-12-2013, 07:07 PM
Kergan Kergan is offline
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Quote:
Originally Posted by Ebony [You must be logged in to view images. Log in or Register.]
Yes, that could work also if the devs like adding classes to races better.

If the Devs don't mind adding a couple classes to more races & we knew we'd have the Pop for a 4 teams server...

A Hard Coded Tallon Zek/Vallon Zek server with better Class Balance among teams would be AWESOME!

Human Team is good as is with all classes

Add Gnome SK, Gnome Monk, Halfling Bard & Halfling Shaman to Short

Add Half Elf SK, Half Elf Shaman & Wood Elf Monk to Elves

Dark Team is OP with 4 races but you could add Dark Elf Bards if you wanted.

That would be a Really Fun server! [You must be logged in to view images. Log in or Register.]
It would be helpful to know if the devs will even consider this option, as it would require moving miles away from classic EQ.

It doesn't solve a lot of the team balance issues though, as all the inherent locational and statistical bonuses continue to apply for the evil team. Iksar impact is massively downplayed if you release pre-kunark only on a timeline though, to the point it is negligible. However, you're removing monks from the evil team until Kunark then without other modifications.

So essentially you'd have to add the following things, assuming the teams break down how you outlined above:

SK, necro, monk, shaman to elf team
SK, monk, bard to short team
Monk and bard to evil team
Druid to humans

That is 10 new combos, a LOT of work.

Also, I think 4 teams is too much.