View Single Post
  #11  
Old 11-11-2013, 08:11 PM
Kergan Kergan is offline
Planar Protector

Kergan's Avatar

Join Date: Oct 2013
Posts: 5,052
Default

Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
some of the staff have indeed suggested a random feature for item loot, but people could then pad their odds by unstacking useless items in unused slots to lessen the chance of losing great gear.

but i like the out of the box thinking, thats the right direction. nobody wants the old item loot from live. i think a random feature, or a harder limit on what can be picked from would be nice.
Incentivizing PVP victory without completely demoralizing people who are defeated is a far better route in my opinion. A token system with meaningful rewards would be a start. No matter how you create a system, people will find a way to hide their gear for 90% of their playing experience. Nobody wants to lose a cloak of flames, manastone, etc, let alone something of medium value.

The PVP experience shouldn't have an adverse effect on the PVE. No matter how you slice it, EQ is a PVE game at the center.

That being said, if there were to be item loot I would have something as follows...

When you kill someone you get a token. X tokens buys essentially a PVP copy of an item. Lets say a JBB...something very useful and valuable but not necessarily game breaking. Maybe call it "Jaundiced Bone Bracer of Zek". If someone is killed the items that show up as lootable are only the "of Zek" items, which are all non trade-able.

This would keep item loot in the realm of PVP completely, items exchanged during PVP encounters can only be earned from PVP encounters.