Please, a little reading comprehension. The idea is to only lock leveling during the first few weeks of the server's life. This is not done to punish hardcore players, but to create an atmosphere that is most conducive to retaining a high population during the crucial launch period. The more people who stick out the first few weeks, the higher the retained population will be thereafter.
Red suffered an abysmal launch and the server never recovered. It's in the long-term interest of the Teams server to have as strong a launch as possible. Limiting levels during the first few weeks is probably the best way to do that.
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