With progression into Kunark and Velious on a timer why cap level speed? Anyone serious about playing on the server will have plenty of time to get to 50 before Kunark is released. Considering this server will be 95% people rerolling from red/blue I wouldn't object to a mild experience bonus either, maybe scaling down as you get higher level.
This is of course assuming there is progression and the server isn't released with expansions enabled, which I guess is a different discussion? It's almost a shame the original game didn't have a 40 level cap, Kunark added 50 and Velious 60. Velious has a certain charm to it though being a content only expansion which is unheard of nowadays.
I just don't see what slowing people down at the high end will accomplish. The people dedicating more time to the box will always be ahead and I don't disagree with that.
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