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Old 11-11-2013, 12:49 PM
Kergan Kergan is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
Because the SZ ruleset doesn't promote pvp, it promotes grief. Because the SZ server had the smallest population of any of the EQ servers. because most of the people that switched from red to blue did so because of the community on red.

i agree with you that 3 hard coded teams is the best. i just don't agree with the training, or the complete lack of PNP, or the no lvl limit PvP. none of those things promote a healthy community/population.

the ruleset will be decided by the staff. And just as we always do, we will consider player suggestions/feedback.

as far as how much weight "my word" has, who knows. i'm simply disagreeing with you on this subject, albeit very, very adamantly, because i wholeheartedly disagree with your assessment.

but since you are being serious, i apologize for my previous trollish replies to your Pro-SZ rhetoric. if you make good arguments, the sky is the limit

<3
I think in retrospect, a lot of the "no play nice" stuff was laziness by the live team staff. Clearly we have a chance to do better by not being restricted to mirroring a classic ruleset.

I'm as big a supporter of SZ as you'll find, having played there for the majority of my EQ Live career (and RZ before that). But the ability to train anyone, anywhere is how raid level zone control was established. That's garbage. Obviously training isn't a good option in a zone with a bunch of level 30-40 mobs, but in raid zones where mobs hurt it's how it was done. Speedd single-handedly kept the rest of the server out of zones for months.

Another lapse in judgement that I feel was due to laziness by the live dev team was no PVP level range. It's just easier to say anyone can kill anyone, any time then dealing with things like out of range healers in an elegant way. It doesn't have to be complicated, maybe there is an engagement timer when you cast a spell/melee on someone or are hit by a spell/melee from someone and if anyone casts a beneficial spell on a player actively engaged they are flagged for combat from any level range. Almost how UO did the red/blue flags.

I think we need to be careful not to throw the baby out with the bathwater here, there are certainly some changes to the SZ ruleset that need to be made but there is a lot to like as well.

I think this poll question is a step in the right direction of asking the right questions. Maybe next we should determine exactly how many teams people want? Are 2 teams the right amount with this server population? 3? 4? Getting into details of class/race/deity restrictions is probably a step beyond where we should be right now. Let's start at the base and work our way up.