
11-10-2013, 06:42 PM
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Kobold
Join Date: Aug 2013
Posts: 102
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Quote:
Originally Posted by Vexenu
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Truth.
Evil's races are indisputably superior, but aren't nearly enough to explain Evil's domination of the server. The real reasons Evil dominated:
1) Bigger population - They simply had more players who chose to roll Evil, probably because of the superior racial stats. Note the difference: players rolled Evil for the superior racial stats, they didn't win because of them.
2) <Ruin>'s early PvE domination drew other endgame PvE oriented players to re-roll on Evil, giving Evil team the majority of the experienced raiders.
3) Kunark provided an entire continent of relatively uncontested leveling for the Evil team all the way to 60. Seeing the enormity of this advantage led many Newts and Goods to re-roll and join the Evil team.
4) Evil team's advantages snowballed over time and thus their only competition came from within the team, which meant a lot of same-team training between guilds.
Now look at how my suggest balanced changes address each of these three points in turn:
1) Increase the racial stats of characters on the Good and Neutral teams. This removes much of the incentive for people to roll Evil for superior starting stats.
2) Implement a Firiona Vie version of the OT hammer. This allows the Good and Neutral teams to mobilize as quickly as Evil for raids and PvP backup. Absolutely essential for getting hardcore endgame players on the light teams.
3) Delay release of Kunark at least 2 months after server launch. Deny the Evil team an entire continent to level up safely on until most of the server is 30+ and Good and Newts can start contesting Kunark right away.
4) And finally, make the Evil team FFA PvP. This not only helps to negate their naturally larger geographical zone control by opening them up to internal strife, but adds an intriguing dynamic to the team that provides both strengths and weaknesses that must be considered.
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+1000
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