Thread: Custom teams
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Old 11-10-2013, 01:40 PM
Origin Origin is offline
Sarnak

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Originally Posted by Origin [You must be logged in to view images. Log in or Register.]
Racial teams proposal with a human twist. Designed for the purpose of having a lore-friendly and class equal distribution between the three teams. The three key classes (bard, shaman, monk) need to be accessible to all three teams if this server is to thrive in the long run.

Evil Team:
Dark Elf
Ogre
Troll
Iksar (with Kunark)

Neutral Team:
Barbarian
Dwarf
Erudite
Gnome

Good Team:
Half Elf
Halfling
High Elf
Wood Elf

Humans can be a part of ANY team based on their diety. So, a human bard can be evil, neutral or good if, for example, he/she worships Rallos Zek, Veeshan or Tunare, respectively.

The evil team gets fatties, necromancers, shadow knights and doesn't get paladins, druids or rangers (and start without monks).

The good team gets fairies, druids, paladins and doesn't get necromancers or shadow knights

The neutral team don't get paladins, druids or rangers (start with monks).

Here's the catch: In order for the good team to get shamans, Barbarian shamans need to be able to worship a good diety (since they can only worship The Tribunal, which is more neutral). If they could worship Mithaniel Marr or Erollisi Marr, or something similar, which has some lore relevance, they could be fit into the good team and make the good team complete and able to compete.

The Evil team will initially be a notch underpowered due to the fact that Iksar get released with Kunark. So the Evil team will be lacking monks all throughout Vanilla. Seeing as how the Evil team is generally the most attractive anyways, not having Iksar/monks in the short term will be a good test as to the balance of this kind of ruleset. However, keep in mind that this disadvantage will be offset by the 9,309,398 shadow knights that this team will have.
Slightly modified proposal i made before.

You retards saying that every team should get every class should just not play EQ at all.