Quote:
Originally Posted by Aenor
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Why then was SZ such a failure compared to the Race War ruleset? I understand that a lot of hardcore SZ fanbois are on P99 but it doesn't change the fact that Race War was DRAMATICALLY more successful than Sullon Zek, even with its inherent flaws.
Precisely, we know that SZ teams fails to retain population to the degree that Race War did.
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You are 100% right. Even with the Soft Coding problem which is HUGE, TZ & VZ totally killed SZ in popularity.
Quote:
Originally Posted by Aenor
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SZ teams are tested and proven to be inferior to Race War teams in retaining population, which is the stated goal of P99's developers.
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Yes Devs, please don't make the Team split like SZ had it.
SZ was a total failure from the start because the diety system they used made the Teams EXTREMELY Unbalanced & most players figured that out quickly.
It was like a 2 team server where the "Good" Team was cut into 3rds. 2 of the 3rds being merged into Team Neut & the last 3rd being called Team Good. Good Team had ZERO Team only races or Cities while team evil had a 3 or 4 & I think neut had 1 or 2.
Having a Team only race & City is HUGE for any Team. With out a Team only race or City you have no home area for your Team & all your new players end up harassed by PKs from their own race in their own home city at lvl 1. Please DON'T make it like SZ where one Team had ZERO Team only Races & Cities like it was for Good Team which was already looked down at because people thought Evil was Best from a Race/Class point already.
Each Team needs the same number (or close to, if one Team ends up with 4 & the others 3 it's not the end of the world) of Team only races/cities.
Splitting the Teams by Race or City like Aenor has talked about before would work Really well in my humble opinion!