Thread: Custom teams
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  #17  
Old 11-09-2013, 09:57 PM
Lowlife Lowlife is offline
Fire Giant


Join Date: Jun 2010
Posts: 842
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Quote:
Originally Posted by Lowlife [You must be logged in to view images. Log in or Register.]
Evil faction starting cities

1. Grobb
2. Oggok
3. Neriak
4. Paineel
5. (Cabilis eventually, 3-6 months of Classic, 3-6 months of Kunark.)

Good faction starting cities.

1. Rivervale
2. Halas
3. Felwithe
4. Kelethin
5. Qeynos

Neutral Starting Cities

1. Surefall Glade
2. Kaladim
3. Erudin
4. Ak'Anon
5. Freeport

Neuts least appealing team initially due to lack of Shammies, so by giving them Freeport, Erudin, and Surefall you've allowed them default control over early important transportation choke points for balance purposes. All major docks/shipping areas including both side of Ocean of Tears (if not that entire zone as a result) as well as Erud's crossing would be under neutral control, giving them an additional level of attractiveness for players despite lacking Shm, as Evils lack Bards but will by default carry a robust population, whereas the Good team is the most balanced class-wise. Neuts will also, at the least, have the easiest time completing several Epics including Warrior.
No rallos bards, no weird deity barb shamen.