Quote:
Originally Posted by Noselacri
[You must be logged in to view images. Log in or Register.]
There's still no real reason to restrict classes. What possible purpose would it serve?
|
It adds flavor to the game, makes team choice more meaningful, and adheres to the game's lore (an important but undervalued consideration).
It's also classic.
And in practice it's just nice to have actual differences between the teams. Makes the server feel like more of a war rather than just a random assortment of people killing each other for no apparent reason.
The class differences result in tactical and strategic differences as well, which is most notable with the Evil team's lack of Druids. Without Druids, Evils must rely on Wizards for ports and Shamans for SoW. This makes them considerably less mobile than Goods and Neuts, who can get both from a Druid (especially since Druids, being one of the best classes on a PvP server, are everywhere). Meanwhile, Evils get large races and SKs to compensate, making them better in a straight-up fight but considerably less effective at hit and runs. There is a nice balance present despite the teams not being equal.
It's an interesting dynamic that's worth preserving.