Quote:
Originally Posted by chrismed
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I noticed the weight of characters are slightly heavy. This causes a problem in several ways. One is the fact that in the original when running from a MOB that might end up killing you, you had a fighting chance by jumping which would keep you a little ahead untill your stamina was all gone and might give you a better chance of getting away.
The other problem I noticed because of this is you can't stay stationary in water in order to cast because your sinking. I tried several times to cast while under water and because I was sinking everytime I started casting I would get interupted. So that would mean the only way to cast is to be all the way at the bottom.
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As for the first thing, you can still run away from mobs by jumping constantly. I do this in dungeons when I don't have selo's and it works just fine with average agility (there is, however, a separate concern that the mobs run too fast, which is a legitimate concern but not relevant to this thread and has been responded to at some point, somewhere).
As for sinking, I only sink when I'm in the first person perspective, zoomed all the way out, which is different from how I played on live (for some ungodly reason I played 1st person zoomed all the way in, which is so noobish). I find now though if I'm zoomed in all the way I don't sink. I don't know if this "sinking" effect is the correct functionality (aka: if it's "classic") but it's fucking annoying nonetheless, and I'm not sure why not being zoomed up causes it.
It's good this issue was raised etc.
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