Thread: Game Mechanics: Character Gravity
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Old 08-16-2010, 11:31 PM
Lazortag Lazortag is offline
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Originally Posted by chrismed [You must be logged in to view images. Log in or Register.]
I noticed the weight of characters are slightly heavy. This causes a problem in several ways. One is the fact that in the original when running from a MOB that might end up killing you, you had a fighting chance by jumping which would keep you a little ahead untill your stamina was all gone and might give you a better chance of getting away.
The other problem I noticed because of this is you can't stay stationary in water in order to cast because your sinking. I tried several times to cast while under water and because I was sinking everytime I started casting I would get interupted. So that would mean the only way to cast is to be all the way at the bottom.
As for the first thing, you can still run away from mobs by jumping constantly. I do this in dungeons when I don't have selo's and it works just fine with average agility (there is, however, a separate concern that the mobs run too fast, which is a legitimate concern but not relevant to this thread and has been responded to at some point, somewhere).

As for sinking, I only sink when I'm in the first person perspective, zoomed all the way out, which is different from how I played on live (for some ungodly reason I played 1st person zoomed all the way in, which is so noobish). I find now though if I'm zoomed in all the way I don't sink. I don't know if this "sinking" effect is the correct functionality (aka: if it's "classic") but it's fucking annoying nonetheless, and I'm not sure why not being zoomed up causes it.

It's good this issue was raised etc.
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