Anything that restricts classes would be retarded. I say they just make Team Blue, Team Red and Team Green. You pick your team at level 1 by turning in a thingy and that's that. Exp bonuses for the smaller teams if the ratio gets extreme, encouraging rerolls and new players joining the underdog instead of just crowding the dominant side.
There, done. Nothing that will get in the way of PvP combat or gameplay balance. Nobody picks their team based on class/race, which is what normally causes the initial imbalance before guild domination becomes a factor. It means that if one team does win the server, it's because they were actually better and not because they had the best PvP classes (hi SZ team evil).
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