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Old 11-09-2013, 01:25 PM
Vexenu Vexenu is offline
Planar Protector


Join Date: Feb 2012
Posts: 1,243
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Time locked leveling is something that sounds like EQ heresy at first, but when you start thinking about it you start to see how beneficial it would be, especially in the specific instance of launching a fresh PvP Teams server. Why? Because it encourages a high population. It helps keep people in the same level range during those crucial early weeks. This not only makes finding allies, forming guilds and making friends much easier, it prevents a dedicated core group of neckbeards from outleveling everyone else by poopsocking 20 hours a day for a few weeks.

Then, since you don't have a group of no-lifes frontrunning the rest of the server, the more casual players don't feel hopelessly left behind and aren't as tempted to quit.

Basically, it's just a gimmick rule to make the server more casual friendly during the critical launch and early weeks. The hardcores are going to keep playing regardless, so leveling caps won't affect them. With leveling caps the idea is that basically every player on Blue will have no reason NOT to make a character on Teams, since they will know they won't have to poopsock for a few weeks to stay competitive. Then, once they start to have fun with EQ PvP, the hope is that they get sucked into the server and stick around for the long haul.

As to the guy who thinks levels 2 and 3 are hell levels, I have two words for you: cracked staff.