I think the most important thing for the new server will be a timed level cap roll out. This will allow the server to more accurately emulate a classic EQ experience. It will allow more players to enjoy more aspects of the game. Guys with multiple upper perscriptions can level up 5 or 6 guys to max level while normal people can level 1 guy to max level. This will keep everyone bashing shields together for prolonged periods and will allow more new players to stumble into the fresh server before 50% of pop is max level and everyone is whining about max level stuff.
Regarding the OP:
The only levels where EXP bonus is needed is level 2 and 3. These are the worst hell levels in the game bar none.
Level 1 should be normal XP, 2 and 3 should be 400% and level 4-20 should be standard EXP at the fastest. People flying through these levels makes the game suck and means 80% of in game items are literally not carried back to be sold to vendors let alone players. Most people get BORED with their characters in the 40's when leveling gets slow and boring, and having an EXP bonus everywhere means the game gets top heavy too quickly and new players just see emptiness everywhere. Not fun and not classic.
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Quote:
Originally Posted by Rogean
Lost but not forgotten.
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