I agree that an Enchanter, Necro, or Druid is a pretty good choice.
But as mentioned, Chanters take a bit to shine, but are always welcome to groups and raids and about the best farming classes. If you really want to push the game to its limit, that is the class. A lot of risk with charm, but enchanters can do things most classes wouldn't even attempt. Charisma gear is pretty cheap, also. But it might be slow going at least until you get Breeze (lvl 16) or Clarity (lvl 29).
Necros are always a good choice. Really awesome soloers and 2nd best, or tied with chanters for farming named mobs. They do well in groups if played right since they can heal, mana feed, dps and cc. Raiding on them can be a little boring i'd imagine, since you are basically the clerics' bitches (twitch me slave!). But all in all a great class to start with that doesn't need much money to start for gear or anything.
Druids, as mentioned, are another good choice. Grouping and soloing up to 50 won't be bad. Plus, you'll make some money porting and you can charm if there are animals. They are great duo partners. Only problem is that their healing isn't so good 50+ and groups tend to have a pecking order that goes Cleric>Shaman>>>>>>>>>>>Druid>bandage yourself>>>Paladin/Necro for heals.
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