I hope that after years of Velious more people will come around to the idea of having Luclin on the server. I personally enjoyed it and think a tweaked Luclin would be better than totally custom content.
Here are a few of the complaints I have seen and some solutions that I think not only deal with the problems, but would be fairly easy to implement by the dev team:
"The bazaar hurts trading by eliminating the human element (bartering, price gouging, etc)": Disable shops in the bazaar. I started playing live during Luclin and I remember the bazaar being broken a lot during my early days. We could just have that be a permanent feature here.
"Paludal allows people to level too quickly and makes classic zones in that level range much less desirable": Modify the ZEM for that zone to bring it in line with classic zones.
"KEI makes enchanters less desirable in groups": Only allow KEI to be cast on players over level 46.
"The spires hurt porting classes (druid/wizard) and made travel too easy": Disable all but 1-2 of the spires, increase the time between spire ports by 5-10 minutes, or both.
"AAs were imbalanced or too overpowered": Re-balance the AAs as needed. Tweak the values or remove/replace the ones that are too overpowered. Lower the exp gain for AA's if needed. There should be enough info out there from the past to determine what needs to be changed.
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