Quote:
Originally Posted by Aerar
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gotcha and it was like lvl 24 or 34, i thought not super high or anything
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February 21, 2001 3:00 am
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*Patch Day*
Today’s patch contains a wide variety of enhancements and changes. Due
to the number of changes being made, this list is primarily a summary.
Extended descriptions of the changes and the reasoning behind them can
be solicited on the EverQuest Message Boards.
*Spell and Skill Changes*
Druids, Shaman, and Clerics:
— Superior Healing moved to level 51 for shamans and druids.
— Casting difficulty of Superior Heal reduced (less fizzles)
— New level 55 Druid and shaman spell, Chloroblast, similar to remedy
for clerics.
— New Druid spell at level 60, upgrade to superior healing, Natures
Touch.
— Created a new spell effect for Celestial Healing, Celestial Elixir,
and Torpor. This will allow them to stack with all other spells, save
spells of the same type (Heal over time). Prior to this, all heal-over-
time spells followed the same rules as regeneration spells.
— Reduced the casting difficulty of Remedy.
— Lowered recast time on Wake of Karana
Paladins:
— Added Endure Magic spell at level 30
— Added Resist Magic at 55
— Moved Guard spell from 49 to 39
— Moved Armor of Faith from 53 to 49
— Added New level 53 paladin spell: Divine Glory
— Added New level 59 spell: Celestial Cleansing
— Defense skill cap made exactly same as warriors
— Added Yaulp 4 at 60 and enhanced.