Thread: EXP gain
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Old 10-24-2009, 06:42 PM
Taluvill Taluvill is offline
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Quote:
Originally Posted by Slayn [You must be logged in to view images. Log in or Register.]
I agree with this. On live, there was way more downtime and competition for NPC's primarily due to a much larger population rather than actual experience gained. On live, for example, most of the popular leveling areas normally had several groups that claimed a named camp and would compete for blue trash mobs. This created larger downtimes for groups because experience-hungry players would get more desperate and careless with their pulls and attempt to pull more difficult and higher level mobs which often resulted in trains and wipes.

Furthermore, in classic, it was rare to find yourself free to pull whatever you want and set up a stable kill rotation. Personally, I have found it much more difficult in P1999 for a few reasons. For one, many spells do not work as they used to because of the amount of threat caused by them. Second, mobs seem to have either higher hit boxes or increased run speed across the board which makes kiting very difficult. And finally, and probably the most significant factor of my experience, is that there is a lack of high level players who sell twink weapons and gear for cheap, offer high level buffs for free or small donations (clarity, sow, SLN, etc.), or just power level friends and guildmates.

In many ways this game may seem easier than live because players have been playing MMO's for years now. For many, Everquest was their first MMO and may have appeared to be much more difficult. Although there are several differences and discrepancies on P1999, I think, after a few weeks of P1999, that the difficulty is close to par with live and that the experience gain is fine where it is at.

- Slayn
i 100% agree with everything he said and the post that he quoted said. It has much to do with our knowledge of MMO's and the amount of mobs we can kill her compared to live. i can remember, give or take, 5+ groups in BB at one time sitting at different spots and you'd be lucky as hell to get a snake pit group.

Furthermore, When my dad I started playing, the exploration factor was a big thing. we didn't know crap about antyign past the Queynos area and BB, so when we had to venture to run to freeport, it literally took us nights and days to do it because were scared shitless of dieing. I remember my dad about to crap his pants entering blackburrow at level 5-6. The game, because everyone knows everything about it, has somewhat lost its inital fear factor and non-knowledge of great exp spots.

Last thing --- Exp rates on live were definitely tweaked. Paludal Caverns is a GREAT example of this. Also, the experience rates here could be put down a tiny bit and raise blues up a hair.

Safe hunting guys.
Last edited by Taluvill; 10-24-2009 at 06:45 PM.. Reason: some picky typos = P