Thread: EXP gain
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  #19  
Old 10-24-2009, 06:28 PM
Slayn Slayn is offline
Orc


Join Date: Oct 2009
Posts: 43
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Quote:
Originally Posted by aloronis [You must be logged in to view images. Log in or Register.]
the big change in exp is the lack of player's making a lot of room for a group in a zone. I remember in 99 on my server anyway. if you went into black burrow a group got to kill about 4 mob's a spawn. each little area of mob's was a camp.
Elite ledge,water room, Snake pit, Commander room, the area below the bridge, etc etc. on this server group's run around most the time and just fight evey thing they can. i know some servers may have done things another way.
But i know it's just people knowing where to go what to kill. Also where to get gear. i know i was nude at level 9 in live lol. in 99 i made patchwork at level 4ish and then got a set of leather at 5-6 then made my self a set of banded just a few levels later. then at level 10 on my war i was making plate and he has half a set of fine plate. It's because i know how to solo or duo with my wife even at these low level's and get cash.
I agree with this. On live, there was way more downtime and competition for NPC's primarily due to a much larger population rather than actual experience gained. On live, for example, most of the popular leveling areas normally had several groups that claimed a named camp and would compete for blue trash mobs. This created larger downtimes for groups because experience-hungry players would get more desperate and careless with their pulls and attempt to pull more difficult and higher level mobs which often resulted in trains and wipes.

Furthermore, in classic, it was rare to find yourself free to pull whatever you want and set up a stable kill rotation. Personally, I have found it much more difficult in P1999 for a few reasons. For one, many spells do not work as they used to because of the amount of threat caused by them. Second, mobs seem to have either higher hit boxes or increased run speed across the board which makes kiting very difficult. And finally, and probably the most significant factor of my experience, is that there is a lack of high level players who sell twink weapons and gear for cheap, offer high level buffs for free or small donations (clarity, sow, SLN, etc.), or just power level friends and guildmates.

In many ways this game may seem easier than live because players have been playing MMO's for years now. For many, Everquest was their first MMO and may have appeared to be much more difficult. Although there are several differences and discrepancies on P1999, I think, after a few weeks of P1999, that the difficulty is close to par with live and that the experience gain is fine where it is at.

- Slayn
Last edited by Slayn; 10-24-2009 at 06:31 PM..