Agreed on most points with the Top Jew.
No matter what you guys want to say, EQ is about PVE first and PVP second. Gear can make up for huge differences in ability. Even at its core PVP in EQ shares many of the same fundamentals with the PVE game. This isn't an FPS twitch game, winning in PVP is about making the correct situational decisions and being better organized, which is essentially the exact same thing required for the high end PVE game.
Hard coded teams creates a partial shelter for new players, especially at low level (1-30 we'll say). It also creates (albeit in a somewhat artificial manner) the need for at least 3 large guilds/groups in the PVE game, assuming three teams. This will have the effect of creating more PVP and more importantly, higher stakes/quality PVP at the high end of the game which is where the vast majority of the population will sit on any EMU server.
Honestly, what is the PVP on the FFA PVP server now? Random level 40 wizards PKing people exping and the occasional Azreal/"resistance" vs Nihilum skirmish? That is garbage my friends. People who want to PVP should be the ones fighting the hardest for teams instead of being the most resistant.
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