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Old 10-31-2013, 12:14 PM
Kergan Kergan is offline
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Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
I'll ive heard for the last two weeks is boo hoo, teams99 will be our salvation.

Teams just a bluer version of r99. R99 has softcoded teams, a teams server is just hardcoded teams. Outcome will be the same.

Man up.
I disagree completely, and this is coming from direct experience playing in the high level raid/pvp scene on both RZ and SZ.

The hardcoded nature actually encourages PVP, not discourage. There is simply no reason to stop and think if you should attack someone - they can do absolutely nothing to help you so you attack them.

Just a small example from my daily EQ life right now...

So I've been killing spectres in Feerott. Maybe 50% of the time when I log in there is someone there. Generally it's another unguilded 40-something like myself, so I ask how many they're clearing and ask if I can take a few spawns. Sometimes we end up grouping if its a good combo. 0 times in roughly 5 levels there has there been PVP over this "contested" content. Essentially, we decide that the benefit of working together (or at least not killing each other) outweighs the benefit of a fight. Several of these people I've /friend'ed and talk to on a regular basis now, which I tend to do with any decent player I group with the population being what it is.

That's RZ style of play. If I kill this guy, next time I log in and try to get some specs and he is there, we're gonna go at it again. You form a rep and it follows you.

SZ style of play in the scenario above would go more as follows...

I log in, see someone at specs. I'm on team good, he is on team evil. I attack him. There is no decision making process, aside from the choice to engage or leave the zone. If he is the same team is me, we share, group or I leave the zone because it's camped.

On RZ, this scenario results in PVP probably less than 10% of the time. On SZ, assuming 3 evenly split and distributed teams (which of course would not happen, but for this example its good enough) it would result in PVP roughly 66% of the time.

I think the reason you believe that a SZ/Teams ruleset will result in less PVP is because you're Nihilum. In a sense, because of the size of your guild you already have a hard coded team. I think it is a fairly reasonable estimate that Nihilum makes up at least 20-30% of the level 60 population, no? So in a sense you have the worst of both worlds here, a hard coded team but also reputation to consider.

All I can say, is that from someone with experience, a teams PVP server will have MUCH more PVP.