Quote:
Originally Posted by nilbog
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I'd prefer that your guilds/raids came to a general agreement so that we do not have to make a maze of rules that no one likes.
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Man. Oh man. THIS was why player rules came out before. Then everyone got jacked and said they were too complicated...but I can GUARANTEE you petitions are going to hit the roof, no matter how much you warn people against it.
You still give everyone too much credit. You want them to act like adults, but they are NEVER going to. Human nature, man.
Quote:
Originally Posted by nilbog
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4 guilds in the same zone is crazy anyways. Guilds B, C, and D could just leave a tracker in the zone, and call their guild when he pops. This would even give Guild A the chance to cr and try again, if they were the first to re-engage.
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Remember what we all said about camping for days? Crazy...just too crazy to happen.
There's going to be a need for player rules again...I can see it coming. If the guilds have enough fortitude to get together and work things out...it would be beneficial to support those rules.
That would limit GM involvement. The players are smart enough to realize what should and shouldn't be done...but the problem has ALWAYS been nitpicking, using gray areas to advantage, and generally a shitstorm of QQ.
The problem with player rules before was they were not supported. Something can't be supported and unenforced. Once the players DO come up with something, post it and forget it. Let the guilds work it out.
I do appreciate what you guys have done though...
it makes things much, much better for the server.
Bravo!!!!!!!